I did and it was fun.Īfter beating the game, you can replay each stage in the mission mode (if I'm not wrong), which allows you to unlock different weapon. There's no color to indicate what kind of attack Death Adder will use, so you have to learn the hard way how to parry him. And I have to add if playing in normal, most of the time you can rely on the color indication to know what kind attack to expect, against the last boss there's no such thing. In fact, I had a lot of fun to try to win against the last boss, Death Adder, by using this busted system. When you do it, a flame would appear on your weapon. One other interesting detail is the ability to have more powerful attacks, by pressing the attack button at the right timing when you're doing a "combo". But it was fun to try to parry every enemies. I wasn't able to do it, simply because the game, or rather the blocking was too hard for me to be able to do it. But that's how you gain a S in every mission. And the thing is, each enemy has their own timing: for some you have to press the block button at the beginning of the attack, for others it would at the middle, and for some others, it would be right before you get hit - which is bad. If you press the right block button at the right timing, Tyris delivers a counter attack that can one shot almost everything (boss excluded). What I found the most interesting was the possibility to deliver a extremely powerful blow that could kill almost any enemy with the right timing. Secondly, blocking was only the beginning in BR. So, to obtain the maximum points and to reach the S rank, you have to finish a stage without taking any damage. The thing is, that bonus resets every time you get hit. Each time you kill an enemy, you gain something called Titan Bonus which is just a multiplier applied to the points you obtain after each kills. And to do that, you had to understand and master the blocking.įirstly, I must explain the titan Bonus. Each time you finished a stage, you would get a rank and the best you could obtain, S, was only attainable without taking any damage (or maybe almost no damage). But the game introduced a ranking system. In itself, it was bad, there's no doubt about it. The most interesting part of the game was, surprisingly, its blocking system. By the way, there's no color indications in hard.īut, even though this game was bad, even with this horrible blocking system, I still managed to have some fun with it. In fact it is so bad that the devs had to add the color system to help the player and it wasn't used in any other games. Which is not surprising, because this system is bad. And I guess that's all (I might be wrong though). I think one other game used something similar, Heavenly Sword. As for the red color, it simply signifies an unblockable move. In the normal difficulty, each time an enemy attacks, a different color would appear on the enemy's weapon, depending on the direction of the attack. In this game, there are two different ways to block: horizontally and vertically. The developers wanted to add a unique system, their own "hook" and so they came up the blocking used in Beast Rider. And, even though it looks like a Golden Axe, it was different.īut the worst problem with the game came from the gameplay. There weren't a lot of moves I don't think there was a single combo in the game. And so, what was wrong with it? A lot of things, I guess. For example, I can still remember one cutscene at the beginning of the game: there was a close-up on a enemy who is shouting, but his mouth is not animated. If I should describe it, I would say it was a kind of a B game and a mediocre technical showcase. However, make no mistakes, the game was at best mediocre, and at worst bad. At a first glance, it looks like a true sequel to Golden Axe. There is a medieval fantasy setting, there are creatures to ride, there's magic, there are gnomes to knock out, there's Death Adder and you can even unlock the Golden Axe as a weapon. GA:BR let you play as Tyris Flare (and only Tyris Flare) in a 3D character action game. It was developed by Sega Studios San Francisco and was released in Octoon Xbox 360 and Playstation 3. Indeed, Sega, like many Japanese devs and publishers wanted to have their Japanese-but-also-western-game, and the poor game designated to become a martyr for the cause was Golden Axe.
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